sandbox - [Art] Lighting Artist, Middle
Core
Lighting Artist responsible for adding lighting to games to create atmosphere, realism, tone, and depth, ensuring consistency in color balance and mood.
Role type
Middle Lighting Artist (Real-time Game)
Builds
AAA PC or console game titles
Domain
Video Games / Real-time Rendering
Required skills
Unity rendering pipeline, real-time lighting techniques, dynamic/prebaked lighting setups, performance optimization, pipeline development, technical guide creation, troubleshooting technical issues
Preferred skills
Unreal rendering pipelines, 3ds Max, Maya, Photoshop, 3rd party lighting tools, source control (Perforce/SVN), full pipeline development of 3D art
Technologies
Unity, Unreal, 3ds Max, Maya, Photoshop, Perforce, SVN
Responsibilities
Set up scene lights to match color keys and concept art while maintaining artistic style consistency; Create and maintain all lighting elements (dynamic, prebaked, interior, exterior); Balance visual quality with performance requirements for real-time applications; Participate in R&D of new techniques for production pipelines; Work with art leads and designers to create compelling lighting for various environments
Seniority
Middle, hands-on IC