CareerPlan

sandbox - [Art] Lighting Artist, Middle

PolandFull-time2026-10-21 → 2026-11-11

Core

Lighting Artist responsible for adding lighting to games to create atmosphere, realism, tone, and depth, ensuring consistency in color balance and mood.

Role type

Middle Lighting Artist (Real-time Game)

Builds

AAA PC or console game titles

Domain

Video Games / Real-time Rendering

Required skills

Unity rendering pipeline, real-time lighting techniques, dynamic/prebaked lighting setups, performance optimization, pipeline development, technical guide creation, troubleshooting technical issues

Preferred skills

Unreal rendering pipelines, 3ds Max, Maya, Photoshop, 3rd party lighting tools, source control (Perforce/SVN), full pipeline development of 3D art

Technologies

Unity, Unreal, 3ds Max, Maya, Photoshop, Perforce, SVN

Responsibilities

Set up scene lights to match color keys and concept art while maintaining artistic style consistency; Create and maintain all lighting elements (dynamic, prebaked, interior, exterior); Balance visual quality with performance requirements for real-time applications; Participate in R&D of new techniques for production pipelines; Work with art leads and designers to create compelling lighting for various environments

Seniority

Middle, hands-on IC