[Game] Game Designer, Principal for [Creative Assembly]
Core
Principal Game Designer owning end-to-end design, implementation, and balancing of multiple features to create immersive gameplay and rich worlds.
Role type
Principal Game Designer (Strategy/AAA)
Builds
Immersive strategy games with engaging gameplay systems and environmental storytelling
Domain
Video Games / Strategy
Required skills
Systems thinking, Content design, Environmental storytelling, Unit balancing, Core gameplay systems (combat, abilities, economies, AI), Design documentation, Team leadership, Playtest analysis
Preferred skills
Gameplay scripting (Lua, C#), Metrics and analytics, AI or narrative design, History knowledge, Visual design sense
Technologies
In-engine tools, Excel, Lua, C#
Responsibilities
Own and drive features from first pass to final polish, including implementation and balancing. Create systems and content aligned with game pillars. Partner with Creative Director on design direction. Mentor and support designers at all levels. Analyze features using playtest feedback and metrics to tune balance.
Seniority
Principal, hands-on IC with team leadership