CareerPlan

[Game] Game Designer, Principal for [Creative Assembly]

PolandFull-time2026-10-19 → 2026-10-23

Core

Principal Game Designer owning end-to-end design, implementation, and balancing of multiple features to create immersive gameplay and rich worlds.

Role type

Principal Game Designer (Strategy/AAA)

Builds

Immersive strategy games with engaging gameplay systems and environmental storytelling

Domain

Video Games / Strategy

Required skills

Systems thinking, Content design, Environmental storytelling, Unit balancing, Core gameplay systems (combat, abilities, economies, AI), Design documentation, Team leadership, Playtest analysis

Preferred skills

Gameplay scripting (Lua, C#), Metrics and analytics, AI or narrative design, History knowledge, Visual design sense

Technologies

In-engine tools, Excel, Lua, C#

Responsibilities

Own and drive features from first pass to final polish, including implementation and balancing. Create systems and content aligned with game pillars. Partner with Creative Director on design direction. Mentor and support designers at all levels. Analyze features using playtest feedback and metrics to tune balance.

Seniority

Principal, hands-on IC with team leadership