CareerPlan

Character Technical Artist (MetaHuman/Real-Time)

Remote UAFull-time2026-10-19

Core

Build a photorealistic MetaHuman character presenter for a real-time Unreal Engine casino game, handling facial animation, grooming, and wardrobe systems.

Role type

Character Technical Artist (Real-Time/MetaHuman)

Builds

Photorealistic digital human presenters with lip-sync and game actions

Domain

Gaming / Real-time rendering

Required skills

Maya, MetaHuman, ZBrush, Substance Painter, character rigging, skinning, deformation, real-time optimization, look-dev, lighting, facial rig tuning

Preferred skills

Marvelous Designer, Chaos Cloth, XGen, hair cards, photogrammetry, R3DS Wrap, Python, MEL

Technologies

Unreal Engine, MetaHuman, Maya, ZBrush, Substance Painter, Lumen, ARKit, FACS

Responsibilities

Build game presenter on top of MetaHuman including Mesh to MetaHuman conversion; Handle groom (hair/brows/stubble) and tune clothing for motion; Build wardrobe/outfit-variant system for multiple presenters; Own look-dev and lighting for photorealism; Tune facial rig (blendshapes/FACS/ARKit)

Seniority

Mid-level, hands-on IC