Character Technical Artist (MetaHuman/Real-Time)
Core
Build a photorealistic MetaHuman character presenter for a real-time Unreal Engine casino game, handling facial animation, grooming, and wardrobe systems.
Role type
Character Technical Artist (Real-Time/MetaHuman)
Builds
Photorealistic digital human presenters with lip-sync and game actions
Domain
Gaming / Real-time rendering
Required skills
Maya, MetaHuman, ZBrush, Substance Painter, character rigging, skinning, deformation, real-time optimization, look-dev, lighting, facial rig tuning
Preferred skills
Marvelous Designer, Chaos Cloth, XGen, hair cards, photogrammetry, R3DS Wrap, Python, MEL
Technologies
Unreal Engine, MetaHuman, Maya, ZBrush, Substance Painter, Lumen, ARKit, FACS
Responsibilities
Build game presenter on top of MetaHuman including Mesh to MetaHuman conversion; Handle groom (hair/brows/stubble) and tune clothing for motion; Build wardrobe/outfit-variant system for multiple presenters; Own look-dev and lighting for photorealism; Tune facial rig (blendshapes/FACS/ARKit)
Seniority
Mid-level, hands-on IC