sandbox - [Art] 3D Vehicles Artist, Senior
Core
Create photoreal low-poly and mid-poly vehicle models for AAA game projects based on drawings, technical documentation, photos, and CAD models.
Role type
Senior 3D Vehicle Artist (Photoreal)
Builds
Photoreal vehicle assets for AAA games
Domain
Video Games / 3D Modeling
Required skills
3D modeling (3Ds Max, Maya), UV mapping, texture baking (Normal, AO), PBR texturing (Metal/Rough, Spec/Gloss), Substance Painter, Photoshop, SubD modeling
Preferred skills
ZBrush sculpting, photogrammetry software, game engines (UnrealEngine 4, Unity), vector 3D objects (Splines, Nurbs), animation basics
Technologies
3Ds Max, Maya, Substance Painter, Photoshop, ZBrush, UnrealEngine 4, Unity, SynthEyes, ImageModeler, PfTrack
Responsibilities
Create low-poly and mid-poly models from references; Create high-poly models for normal map baking; Optimize UV mapping and bake textures; Assemble final scenes and files; Research new tools and techniques.
Seniority
Senior, hands-on IC