OG项目组-战斗策划-主角向
Core
Design and implement the protagonist's melee combat system, including core abilities, skills, combat camera, weapons, and character attributes for a 3A-quality open-world action game.
Role type
Senior Combat Designer (Protagonist Melee)
Builds
Melee combat mechanics, skills, and systems for a 3A open-world action game
Domain
Video Games / Action RPG / Open World
Required skills
Melee combat design, combat system architecture, Unreal Engine development, game editor proficiency, combat tuning, system design
Preferred skills
3A game experience, open-world game design, ACT/ARPG genre expertise, combat camera design
Technologies
Unreal Engine
Responsibilities
Design protagonist melee abilities, skills, and combat systems; Write detailed combat mechanism documentation; Collaborate with development and art teams to deliver combat features; Iterate combat experience to achieve 3A quality standards.