CareerPlan

OG项目组-战斗策划-主角向

Shenzhen, ChinaFull-time2026-11-03 → 2026-11-10

Core

Design and implement the protagonist's melee combat system, including core abilities, skills, combat camera, weapons, and character attributes for a 3A-quality open-world action game.

Role type

Senior Combat Designer (Protagonist Melee)

Builds

Melee combat mechanics, skills, and systems for a 3A open-world action game

Domain

Video Games / Action RPG / Open World

Required skills

Melee combat design, combat system architecture, Unreal Engine development, game editor proficiency, combat tuning, system design

Preferred skills

3A game experience, open-world game design, ACT/ARPG genre expertise, combat camera design

Technologies

Unreal Engine

Responsibilities

Design protagonist melee abilities, skills, and combat systems; Write detailed combat mechanism documentation; Collaborate with development and art teams to deliver combat features; Iterate combat experience to achieve 3A quality standards.