Gameplay Engineer Intern [Spring 2027]
Hybrid
Core
Implement gameplay features and support production needs for active AAA game projects using Unreal Engine.
Role type
Gameplay Engineer Intern
Builds
Gameplay features and systems for AAA franchises (e.g., Tomb Raider)
Domain
Video Game Development
Required skills
C++, Unreal Engine, Visual Scripting (Blueprints), Debugging, Linear Algebra, Source Control
Responsibilities
Implement gameplay features in Unreal Engine using C++ and visual scripting; Debug, test, and integrate code within the engine; Optimize gameplay systems and supporting code; Collaborate with engineers and designers on production workflows.