CareerPlan

《三角洲行动》-客户端开发工程师-战斗

Shenzhen, ChinaFull-time2026-11-03 → 2026-11-10

Core

Design and optimize combat modules for a UE4-based FPS game, including character 3C, animations, weapons, and skills.

Role type

Senior IC client-side game engine engineer (FPS combat)

Builds

Combat systems, character controllers, weapon mechanics, and skill frameworks for a shooter game

Domain

Video games, First-Person Shooter (FPS)

Required skills

C++, Unreal Engine 4, Gameplay framework, Character framework, Input systems, Camera systems, Network synchronization, Performance analysis, 3C framework, Animation systems, Weapon handling, Skill framework design

Preferred skills

FPS character animation systems, Mobile synchronization, Weapon feel tuning, Skill framework design

Technologies

C++, Unreal Engine 4, UE4 Gameplay Framework

Responsibilities

Design and optimize combat modules for UE4 shooting games; Develop character 3C, animations, weapons, and skills; Optimize resource production workflows for weapons, attachments, and characters; Analyze and optimize combat module performance.

Seniority

Mid-level, hands-on IC