《三角洲行动》-客户端开发工程师-战斗
Core
Design and optimize combat modules for a UE4-based FPS game, including character 3C, animations, weapons, and skills.
Role type
Senior IC client-side game engine engineer (FPS combat)
Builds
Combat systems, character controllers, weapon mechanics, and skill frameworks for a shooter game
Domain
Video games, First-Person Shooter (FPS)
Required skills
C++, Unreal Engine 4, Gameplay framework, Character framework, Input systems, Camera systems, Network synchronization, Performance analysis, 3C framework, Animation systems, Weapon handling, Skill framework design
Preferred skills
FPS character animation systems, Mobile synchronization, Weapon feel tuning, Skill framework design
Technologies
C++, Unreal Engine 4, UE4 Gameplay Framework
Responsibilities
Design and optimize combat modules for UE4 shooting games; Develop character 3C, animations, weapons, and skills; Optimize resource production workflows for weapons, attachments, and characters; Analyze and optimize combat module performance.
Seniority
Mid-level, hands-on IC