资深3D场景设计师
Core
Designing and building core game environments (main cities, dungeons, open worlds) from concept to final integration, ensuring visual quality and performance balance.
Role type
Senior 3D Level Artist (Unreal Engine)
Builds
Production-ready 3D game levels and environments
Domain
Video Games / 3D Graphics
Required skills
3D modeling, texturing, lighting, level design, optimization, PBR workflows, PCG, HLOD, team leadership
Preferred skills
UE5 expertise, pipeline optimization, mentoring
Technologies
Unreal Engine 5, Unreal Engine 4, Maya, 3ds Max, Blender, Substance Painter, Substance Designer, ZBrush, Photoshop