3D动作游戏《狩》-资深SD材质师(深圳/上海)
Core
Creating high-quality stylized procedural texture materials for a 3D action game, including terrain, surfaces, and materials like stone, metal, and paint.
Role type
Senior IC 3D material artist (stylized/procedural)
Builds
Stylized texture assets for a 3D action game
Domain
Video game development (3D action)
Required skills
Substance Designer, Substance Painter, Maya, 3D Max, ZBrush, Unreal Engine material system, PBR theory, procedural generation, hand-painted textures
Preferred skills
Console game experience, open-world game experience, art degree background
Technologies
Substance Designer, Substance Painter, Maya, 3D Max, ZBrush, Unreal Engine
Responsibilities
Create stylized procedural textures for game assets; Collaborate with scene artists and technical artists to ensure Unreal Engine implementation; Build and maintain a universal material library with parametric SBSAR files; Establish procedural material standards and manage outsourcing.
Seniority
Senior, hands-on IC