CareerPlan

3D动作游戏《狩》-资深SD材质师(深圳/上海)

Shenzhen, ChinaFull-time2026-11-04 → 2026-11-10

Core

Creating high-quality stylized procedural texture materials for a 3D action game, including terrain, surfaces, and materials like stone, metal, and paint.

Role type

Senior IC 3D material artist (stylized/procedural)

Builds

Stylized texture assets for a 3D action game

Domain

Video game development (3D action)

Required skills

Substance Designer, Substance Painter, Maya, 3D Max, ZBrush, Unreal Engine material system, PBR theory, procedural generation, hand-painted textures

Preferred skills

Console game experience, open-world game experience, art degree background

Technologies

Substance Designer, Substance Painter, Maya, 3D Max, ZBrush, Unreal Engine

Responsibilities

Create stylized procedural textures for game assets; Collaborate with scene artists and technical artists to ensure Unreal Engine implementation; Build and maintain a universal material library with parametric SBSAR files; Establish procedural material standards and manage outsourcing.

Seniority

Senior, hands-on IC