J3-UE5微恐射击-战斗策划(角色技能方向)
Core
Design and implement combat skill systems, character abilities, and tactical frameworks for a first-person shooter game featuring asymmetric gameplay.
Role type
Senior Combat Game Designer (FPS/Skill Systems)
Builds
Production-ready character skill kits, talent systems, and equipment synergies for a tactical shooter.
Domain
Video Games / First-Person Shooter / Asymmetric Combat
Required skills
UE5 engine proficiency, GAS (Gameplay Ability System) configuration, FPS game design, asymmetric gameplay mechanics, data-driven iteration, cross-functional collaboration
Preferred skills
Hero/character design experience, AI tool utilization for workflow efficiency
Technologies
Unreal Engine 5, GAS
Responsibilities
Define skill effects, animations, and numerical values; build asymmetric combat skill frameworks; design talent and equipment synergy systems; validate skills via in-game data metrics; collaborate with art and engineering teams.
Seniority
Senior, hands-on IC