CareerPlan

J3-UE5微恐射击-战斗策划(角色技能方向)

Shenzhen, ChinaFull-time2026-10-22 → 2026-11-10

Core

Design and implement combat skill systems, character abilities, and tactical frameworks for a first-person shooter game featuring asymmetric gameplay.

Role type

Senior Combat Game Designer (FPS/Skill Systems)

Builds

Production-ready character skill kits, talent systems, and equipment synergies for a tactical shooter.

Domain

Video Games / First-Person Shooter / Asymmetric Combat

Required skills

UE5 engine proficiency, GAS (Gameplay Ability System) configuration, FPS game design, asymmetric gameplay mechanics, data-driven iteration, cross-functional collaboration

Preferred skills

Hero/character design experience, AI tool utilization for workflow efficiency

Technologies

Unreal Engine 5, GAS

Responsibilities

Define skill effects, animations, and numerical values; build asymmetric combat skill frameworks; design talent and equipment synergy systems; validate skills via in-game data metrics; collaborate with art and engineering teams.

Seniority

Senior, hands-on IC