CareerPlan

开放世界-资深角色模型(上海)

Hangzhou, ChinaFull-time2026-10-30 → 2026-11-10

Core

Creating high-fidelity character, NPC, and monster models and textures for open-world games using Unreal Engine.

Role type

Senior Character Artist (Open World)

Builds

Open-world video games

Domain

Video Games / 3D Modeling

Required skills

High-poly sculpting in ZBrush, 3D modeling in Maya or 3ds Max, PBR texture creation, understanding of UE model performance constraints, strong hand-drawing fundamentals, knowledge of mechanical modeling

Preferred skills

Experience with Substance Painter, ability to optimize lighting and material quality in UE

Technologies

Unreal Engine, ZBrush, 3ds Max, Maya, Substance Painter

Responsibilities

Create high-fidelity character, NPC, and monster models and textures; Review and approve outsourced model quality and progress; Collaborate with Technical Artists on new material implementations and lighting optimization; Sculpt high-detail facial and full-body models; Develop NPC facial models and material effects