开放世界-资深角色模型(上海)
Core
Creating high-fidelity character, NPC, and monster models and textures for open-world games using Unreal Engine.
Role type
Senior Character Artist (Open World)
Builds
Open-world video games
Domain
Video Games / 3D Modeling
Required skills
High-poly sculpting in ZBrush, 3D modeling in Maya or 3ds Max, PBR texture creation, understanding of UE model performance constraints, strong hand-drawing fundamentals, knowledge of mechanical modeling
Preferred skills
Experience with Substance Painter, ability to optimize lighting and material quality in UE
Technologies
Unreal Engine, ZBrush, 3ds Max, Maya, Substance Painter
Responsibilities
Create high-fidelity character, NPC, and monster models and textures; Review and approve outsourced model quality and progress; Collaborate with Technical Artists on new material implementations and lighting optimization; Sculpt high-detail facial and full-body models; Develop NPC facial models and material effects