CareerPlan

J3-UE5动作游戏-资深动画设计

Shenzhen, ChinaFull-time2026-10-27 → 2026-11-10

Core

Design and implement realistic third-person action game animations, defining performance language from CG to combat sequences.

Role type

Senior IC Game Animation Designer (Action RPG)

Builds

Third-person action games with realistic combat and character performance

Domain

Video Games / Action RPG / Unreal Engine

Required skills

Motion principles, Rhythm control, Character weight & inertia, Combat feedback, Animation pipeline design, Boss/Elite skill animation, UE5 animation workflow, Rigging & Skinning, Motion capture optimization, AI tool integration

Preferred skills

Dark fantasy/epic mythology themes, Third-person action game experience, ARPG project experience

Technologies

Maya, 3ds Max, MotionBuilder, Unreal Engine 5

Responsibilities

Define animation style and performance language for realistic third-person action games; Lead 3C action design and tuning with rhythm breakdown; Design character and Boss/Elite skill animations for combat feel; Establish animation style and production pipeline for asset delivery.

Seniority

Senior, hands-on IC