J3-UE5动作游戏-资深动画设计
Core
Design and implement realistic third-person action game animations, defining performance language from CG to combat sequences.
Role type
Senior IC Game Animation Designer (Action RPG)
Builds
Third-person action games with realistic combat and character performance
Domain
Video Games / Action RPG / Unreal Engine
Required skills
Motion principles, Rhythm control, Character weight & inertia, Combat feedback, Animation pipeline design, Boss/Elite skill animation, UE5 animation workflow, Rigging & Skinning, Motion capture optimization, AI tool integration
Preferred skills
Dark fantasy/epic mythology themes, Third-person action game experience, ARPG project experience
Technologies
Maya, 3ds Max, MotionBuilder, Unreal Engine 5
Responsibilities
Define animation style and performance language for realistic third-person action games; Lead 3C action design and tuning with rhythm breakdown; Design character and Boss/Elite skill animations for combat feel; Establish animation style and production pipeline for asset delivery.
Seniority
Senior, hands-on IC