CareerPlan

《怪物猎人:旅人》-3D游戏场景地编

Shenzhen, ChinaFull-time2026-10-30 → 2026-11-10

Core

3D level designer for Monster Hunter: Traveler, creating and iterating high-fidelity game environments using UE5.

Role type

Senior 3D Level Designer (UE5)

Builds

PCG tools and ecosystem clusters for action RPGs

Domain

Action RPGs, Real-time rendering

Required skills

UE5 level design, Lumen lighting, material creation, post-processing, PCG tool adaptation, asset pipeline optimization, multi-platform asset standards, performance optimization, outdoor asset delivery

Preferred skills

Action game passion, ecological detail understanding, real-time weather systems, high-performance platform constraints

Technologies

UE5, Lumen, PCG

Responsibilities

Edit and iterate level scenes and effects in UE5 to establish visual benchmarks; Utilize Lumen, materials, and post-processing to enhance atmosphere and lighting; Collaborate with designers, TA, and engine teams on level iteration and PCG tool adaptation; Define multi-platform asset standards and validate outsourced assets for lighting, collision, and performance.