《怪物猎人:旅人》-3D游戏场景地编
Core
3D level designer for Monster Hunter: Traveler, creating and iterating high-fidelity game environments using UE5.
Role type
Senior 3D Level Designer (UE5)
Builds
PCG tools and ecosystem clusters for action RPGs
Domain
Action RPGs, Real-time rendering
Required skills
UE5 level design, Lumen lighting, material creation, post-processing, PCG tool adaptation, asset pipeline optimization, multi-platform asset standards, performance optimization, outdoor asset delivery
Preferred skills
Action game passion, ecological detail understanding, real-time weather systems, high-performance platform constraints
Technologies
UE5, Lumen, PCG
Responsibilities
Edit and iterate level scenes and effects in UE5 to establish visual benchmarks; Utilize Lumen, materials, and post-processing to enhance atmosphere and lighting; Collaborate with designers, TA, and engine teams on level iteration and PCG tool adaptation; Define multi-platform asset standards and validate outsourced assets for lighting, collision, and performance.