sandbox - [Art] Realistic 3D Characters Artist, Junior
Core
Creating high-poly and low-poly models of photorealistic characters and creatures based on provided concepts, developing clean UV mapping, and performing texture baking.
Role type
Junior 3D Character Artist
Builds
Photorealistic character and creature models for PC and console game projects
Domain
Video Games
Required skills
High-poly sculpting in ZBrush, SubD modeling in Max or Maya, character topology optimization, cloth simulation in Marvelous Designer, human anatomy knowledge, hard surface modeling, texturing with Substance Painter, modern pipeline understanding
Preferred skills
Game-ready hair creation, creature design, Unreal Engine 4/5 familiarity, strong drawing skills, rigging and animation pipeline understanding
Technologies
ZBrush, Max, Maya, Marvelous Designer, Substance Painter, Unreal Engine 4, Unreal Engine 5
Responsibilities
Create high-poly and low-poly models of photorealistic characters and creatures, Develop clean UV mapping and perform texture baking, Create high-quality photorealistic textures, Work with game engines
Seniority
Junior, hands-on IC