CareerPlan

sandbox - [Art] Realistic 3D Characters Artist, Junior

PolandFull-time2026-10-19 → 2026-11-10

Core

Creating high-poly and low-poly models of photorealistic characters and creatures based on provided concepts, developing clean UV mapping, and performing texture baking.

Role type

Junior 3D Character Artist

Builds

Photorealistic character and creature models for PC and console game projects

Domain

Video Games

Required skills

High-poly sculpting in ZBrush, SubD modeling in Max or Maya, character topology optimization, cloth simulation in Marvelous Designer, human anatomy knowledge, hard surface modeling, texturing with Substance Painter, modern pipeline understanding

Preferred skills

Game-ready hair creation, creature design, Unreal Engine 4/5 familiarity, strong drawing skills, rigging and animation pipeline understanding

Technologies

ZBrush, Max, Maya, Marvelous Designer, Substance Painter, Unreal Engine 4, Unreal Engine 5

Responsibilities

Create high-poly and low-poly models of photorealistic characters and creatures, Develop clean UV mapping and perform texture baking, Create high-quality photorealistic textures, Work with game engines

Seniority

Junior, hands-on IC