CareerPlan

UE微恐轻动作项目-资深关卡策划(玩法设计)

Shenzhen, ChinaFull-time2026-10-16 → 2026-11-10

Core

Design, prototype, and implement PVE/PVEVP level mechanics for micro-horror light-action games, focusing on combat rhythm, collection curves, and extraction experiences.

Role type

Senior IC level design game designer (micro-horror/light-action)

Builds

PVE and PVEVP level content for micro-horror light-action games

Domain

Video game development (micro-horror, light-action, PVE)

Required skills

Level design, PVE/PVEVP mechanics, UE Blueprints, combat rhythm tuning, collection curve balancing, extraction design, procedural generation, cross-functional collaboration

Preferred skills

Action/shooter/survival horror experience, Roguelite design, rule-based horror understanding, folklore/urban legend themes, film/director/architecture background

Technologies

Unreal Engine, Blueprints