UE微恐轻动作项目-资深关卡策划(玩法设计)
Core
Design, prototype, and implement PVE/PVEVP level mechanics for micro-horror light-action games, focusing on combat rhythm, collection curves, and extraction experiences.
Role type
Senior IC level design game designer (micro-horror/light-action)
Builds
PVE and PVEVP level content for micro-horror light-action games
Domain
Video game development (micro-horror, light-action, PVE)
Required skills
Level design, PVE/PVEVP mechanics, UE Blueprints, combat rhythm tuning, collection curve balancing, extraction design, procedural generation, cross-functional collaboration
Preferred skills
Action/shooter/survival horror experience, Roguelite design, rule-based horror understanding, folklore/urban legend themes, film/director/architecture background
Technologies
Unreal Engine, Blueprints