OG项目组-大世界氛围策划-NPC人流方向
Core
Design and implement behavior content for open-world city atmosphere NPCs (crowds + performances), including daily routes, group behaviors, and scenario-based performances.
Role type
Senior IC game level designer (open-world atmosphere)
Builds
Open-world game environments with living city atmosphere
Domain
Video games / Open-world MMORPGs
Required skills
Open-world game design, NPC crowd behavior design, performance design, behavior tree design, state machine design, technical design documentation, large-scale content management, player experience analysis
Preferred skills
Experience with GTA5, Red Dead Redemption 2, Cyberpunk 2077, pedestrian system design, API design for game modules
Technologies
Behavior trees, State machines, Game engines
Responsibilities
Design NPC behavior libraries and route planning for daily activities and performances; Translate underlying NPC rules into executable atmosphere content; Define functional boundaries and interface requirements for pedestrian modules; Validate and iterate NPC behavior credibility and detail richness through live testing.
Seniority
Senior, hands-on IC