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开放世界-战斗策划-怪物线(上海)

Hangzhou, China💼 Full-time🗓 2026-09-28

Core

Design and production of combat monster modules for open-world ARPG games, ensuring quality and playability while integrating with character and gameplay systems.

Role type

Senior Combat Systems Designer (Monster Line)

Builds

Open-world ARPG combat systems and monster behaviors

Domain

Open-world action RPGs, combat systems

Required skills

Open-world ARPG/ACT development experience, combat module design, monster pipeline management, cross-functional coordination (programmers, artists, audio), high-concept design, UE engine familiarity, numerical understanding, artistic taste

Preferred skills

Next-gen game development experience, deep experience in large-scale open-world ARPGs, action game expertise

Technologies

UE engine

Responsibilities

Lead design iteration and mass production planning for monster combat modules; oversee quality and playability of monsters; coordinate daily work and review designs for the monster team; interface with other functions to schedule support from programming, art, and audio; propose high-concept design ideas for monster presentation.

Seniority

Senior, hands-on IC

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