和平精英-次世代3D硬表面设计师(商业化)
Core
Create high-quality mechanical assets (weapons, vehicles, hard-surface gear) for a commercial mobile game using next-gen PBR workflows and ensure real-time rendering quality in Unreal Engine.
Role type
Senior 3D Hard Surface Designer (Commercial Mobile Game)
Builds
Mechanical game assets (weapons, vehicles, equipment) for a commercial mobile shooter
Domain
Mobile Gaming / 3D Hard Surface Modeling
Required skills
PBR workflow, mechanical structure understanding, asset secondary design, Unreal Engine workflow, outsourcing management, AI-assisted production
Preferred skills
3A or heavy mobile game experience, shooting game art style familiarity, AI art technology awareness
Technologies
3ds Max, Maya, ZBrush, Substance Painter, Photoshop, Plasticity, Unreal Engine
Responsibilities
Create high-quality mechanical assets based on concept art and design specs; Adjust materials and refine textures in Unreal Engine for real-time rendering; Manage outsourced assets and control quality/progress; Participate in art iteration and material development.
Seniority
Senior, hands-on IC