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UE微恐轻动作项目-资深关卡策划(玩法设计)

Shanghai, China💼 Full-time🗓 2026-09-28

Core

Designing and implementing PVE/PVEVP level experiences for micro-horror light-action games, focusing on atmosphere, mechanics, and player engagement.

Role type

Senior IC Level/Play Design Engineer (UE)

Builds

PVE and PVEVP level prototypes and full production pipelines for micro-horror light-action games

Domain

Video Games / Micro-horror / Light-action / PVE

Required skills

Level design, PVE/PVEVP mechanics, UE Blueprint scripting, Game balance tuning, Collaborative design

Preferred skills

Procedural generation, Roguelite design, Rule of horror mechanics, Folklore/Urban legend themes, Film/Architecture background

Technologies

Unreal Engine, Blueprints

Responsibilities

Create creative designs and prototypes for PVE/PVEVP levels; Develop level mechanics, special events, and regional experiences; Build and iterate level prototypes using UE Blueprints; Tune level balance, combat rhythm, and extraction experiences; Collaborate with art, narrative, combat, and audio teams.

Seniority

Senior, hands-on IC

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