UE5轻科幻射击项目-PVE资深战斗策划-(怪物方向)
Core
Designing PVE enemy systems (minions, elites, bosses) including combat mechanics, AI behavior logic, and level integration for a light sci-fi shooter.
Role type
Senior PVE Combat Designer (Enemy Systems)
Builds
Enemy combat prototypes, AI behavior trees, and level enemy layouts for a 'search, fight, extract' shooter game.
Domain
Video Games / Light Sci-Fi Shooter / PVE Combat
Required skills
PVE enemy system design, AI behavior logic, combat mechanics design, UE4/UE5 engine prototyping, system design, 'search-fight-extract' loop understanding, cross-team collaboration
Preferred skills
Live shooter project experience, RPG enemy design, resource loop balancing, portfolio submission
Technologies
UE4, UE5, Behavior Trees
Responsibilities
Design enemy combat mechanics and AI logic; Lead full-cycle enemy module design and documentation; Collaborate with dev teams for tuning and testing; Optimize enemy feel and difficulty curves based on data.
Seniority
Senior, hands-on IC