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微恐搜打撤SOC-游戏引擎开发工程师

Shenzhen, China💼 Full-time🗓 2026-09-28

Core

Design, develop, and optimize core systems for a micro-horror Search-Engage-Extraction (SOC) game engine, focusing on large-world loading, resource management, rendering, and performance.

Role type

Senior IC game engine developer (UE4/UE5)

Builds

Customized UE engine capabilities for a large-scale 3D open-world game

Domain

Gaming (3D/Open World) + Real-time Rendering

Required skills

C++, UE engine architecture, World Partition/Composition, Level Streaming, memory management, threading, performance analysis, system architecture design, HLOD, DataLayer, Runtime Hash

Preferred skills

Open-world project engine customization, toolchain development, resource pipeline optimization

Technologies

UE4, UE5, C++

Responsibilities

Design and develop core engine systems for large-world loading and resource management; Optimize runtime performance and stability for complex scenes; Collaborate with client, design, and art teams to build content production pipelines; Adapt engine technology to project business requirements; Conduct technical pre-research and architecture evaluation for long-term evolution.

Seniority

Senior, hands-on IC

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