微恐搜打撤SOC-游戏引擎开发工程师
Core
Design, develop, and optimize core systems for a micro-horror Search-Engage-Extraction (SOC) game engine, focusing on large-world loading, resource management, rendering, and performance.
Role type
Senior IC game engine developer (UE4/UE5)
Builds
Customized UE engine capabilities for a large-scale 3D open-world game
Domain
Gaming (3D/Open World) + Real-time Rendering
Required skills
C++, UE engine architecture, World Partition/Composition, Level Streaming, memory management, threading, performance analysis, system architecture design, HLOD, DataLayer, Runtime Hash
Preferred skills
Open-world project engine customization, toolchain development, resource pipeline optimization
Technologies
UE4, UE5, C++
Responsibilities
Design and develop core engine systems for large-world loading and resource management; Optimize runtime performance and stability for complex scenes; Collaborate with client, design, and art teams to build content production pipelines; Adapt engine technology to project business requirements; Conduct technical pre-research and architecture evaluation for long-term evolution.
Seniority
Senior, hands-on IC