微恐搜打撤SOC-UE客户端开发工程师(3C方向)
Core
Design, develop, and optimize core 3C (Character, Camera, Control) systems for 3D action/open-world games to ensure gameplay feel and performance.
Role type
Senior UE4 Client Engineer (3C Systems)
Builds
3D action games with complex character movement, combat, and camera systems
Domain
Gaming / 3D Real-time Rendering
Required skills
C++, UE4 framework, 3D game architecture, performance optimization, system design
Preferred skills
Open-world game experience, vehicle systems, combat mechanics, technical pre-research
Technologies
UE4, C++, C++
Responsibilities
Design and implement core 3C modules for character movement, combat, and camera; Optimize performance and stability for large-scale open-world scenarios; Collaborate with design and art teams to validate technical feasibility of gameplay features; Establish development standards and tools for 3C systems; Conduct technical pre-research on industry-leading 3A game technologies.
Seniority
Senior, hands-on IC