魔方在研轻动作风格化游戏预研项目场景概念设计专家
Core
Lead scene concept and style exploration for a stylized game project, focusing on realistic stylization and strong atmospheric storytelling.
Role type
Senior IC scene concept artist (stylized game)
Builds
High-concept scene designs, atmosphere art, key art, and asset breakdown plans for a stylized game.
Domain
Gaming, stylized art, Chinese ancient architecture, mythological landscapes
Required skills
Scene concept design, style definition, team leadership, world-building, asset breakdown, production pipeline standardization, AI/AIGC tool utilization
Preferred skills
Chinese ancient architecture expertise, mythological landscape knowledge, high-concept narrative integration
Technologies
AIGC tools, Unreal Engine (implied by next-gen context), 3D modeling software
Responsibilities
Lead scene concept and style exploration; Build and manage the scene concept team; Collaborate on world-building to output key art and asset plans; Coordinate with production teams to ensure design intent is realized; Establish production standards and asset breakdown logic for style consistency.