Senior Technical Artist Engineer
Core
Building real-time visual systems, shaders, and custom animations for Apple platform experiences.
Role type
Senior Technical Artist Engineer (Graphics & VFX)
Builds
Real-time visual systems, materials, effects, particles, simulations, and custom interfaces for Apple services.
Domain
Consumer Technology / Real-time Graphics
Required skills
Metal framework, shader writing, GPU pipeline optimization, Swift, SwiftUI, UIKit, particle systems, procedural visuals, gesture-driven animation
Preferred skills
Creative coding, 3D software (Cinema 4D, Maya, Houdini, Blender), RealityKit, ARKit, scripting tools
Technologies
Metal, Swift, SwiftUI, UIKit, RealityKit, SceneKit, ARKit, GLSL, WebGL
Responsibilities
Write and optimize shaders for visual effects; build custom controls and gesture-driven animations; create tools and plugins for the design team; provide code support for complex visual product features.
Seniority
Senior, hands-on IC