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Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

US🌐 Remote💼 Contract💰 $131,400–$131,400🗓 2026-09-23 → 2026-09-26

Core

Maintain a large-scale browser graphics stack covering rendering, compositing, images, canvas, and WebGL across multiple platforms.

Role type

Contract Staff Software Engineer (Performance Graphics)

Builds

Browser graphics stack components (rendering, compositing, images, canvas, WebGL)

Domain

Browser engineering / Graphics / Open Source

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

C++, Rust, graphics frameworks, GPU architecture, multithreaded debugging, optimization, code review, large codebase navigation, cross-platform development

Preferred skills

Shader languages, Android development, open-source contributions

Technologies

C++, Rust, WebGL, Windows, macOS, Linux, Android

Responsibilities

Own day-to-day maintenance of the graphics codebase including bug fixes and regression resolution, diagnose and resolve graphics-related problems across multiple platforms, investigate complex issues involving rendering and compositing, perform routine code maintenance and participate in code reviews, identify and address sources of regressions to improve stability, collaborate with engineers across the graphics stack, apply strong debugging and optimization techniques within a large multithreaded codebase, work independently on technically complex problems while providing technical leadership

Seniority

Staff, hands-on IC

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