《逆战:未来》客户端开发(战斗)
Core
Develops weapon, skill, and combat modules for a first-person shooter game, focusing on animation/physics quality and engine-level performance optimization.
Role type
Senior IC client-side gameplay engineer (FPS)
Builds
FPS game combat systems, weapon/skill frameworks, and network synchronization layers
Domain
Gaming (FPS) + Unreal Engine
Required skills
C++, Unreal Engine Gameplay framework, network synchronization, animation systems, 3C framework design, engine-level performance optimization
Preferred skills
GAS framework experience, FPS character animation systems, mobile sync optimization, weapon feel tuning, skill framework design
Technologies
Unreal Engine, C++, GAS, network protocols
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