《三角洲行动》-系统策划(烽火地带模式)
Core
Design gameplay systems for the 'Fire Zone' mode, including main flow and progression mechanics.
Role type
Gameplay Systems Designer
Builds
Core gameplay loops and progression systems for a tactical shooter game
Domain
Mobile gaming / FPS / Tactical shooter
Required skills
Game systems design, logic rule definition, spreadsheet design, data analysis, competitor analysis, FPS/TPS game experience
Preferred skills
Numerical design, level design, combat design
Technologies
Game engines, data analytics tools
Responsibilities
Design main flow and progression systems for the Fire Zone mode; Collaborate with numerical, combat, and level design teams; Analyze game statistics and player feedback to drive optimization; Monitor competitor operations and product performance.
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