3D Artist (weapon skins)
Remote
Core
Creating high-quality, realistic textures and skin variations for weapons and in-game props for a mobile survival shooter.
Role type
3D Artist (weapon skins)
Builds
Weapon skins and prop textures for Oxide: Survival Island
Domain
Mobile gaming, shooter genre
Required skills
Realistic texturing (materials, roughness, dirt, wear), Substance Painter, Photoshop, 3D modeling (Blender/Maya/3ds Max), Mobile optimization
Preferred skills
Unity, PBR workflows, Mobile rendering constraints
Responsibilities
Create realistic textures and skin variations for weapons and props, Prepare and polish weapon/prop models for texturing, Optimize textures and materials for mobile performance, Collaborate with developers and technical artists for asset integration
Seniority
Mid-level (1.5+ years experience)