CareerPlan

Principal C++ Engineer

München, BAYERNRemoteFull-time2026-10-26 → 2026-11-10
Remote

Core

Design and build a deterministic factory simulation module for a co-op game, scaling to hundreds of thousands of player-placed objects.

Role type

Principal C++ Engineer (Game Simulation)

Builds

Deterministic simulation system for a factory/automation game

Domain

Video Games / Factory Simulation

Required skills

C++ architecture, data-oriented design, multithreading, CPU performance optimization, deterministic/lockstep system design, code review, technical mentorship

Preferred skills

Shipped game titles, factory/automation game experience, Unreal Engine (Mass Entity or custom ECS)

Technologies

C++, Unreal Engine 5, Mass Entity, ECS

Responsibilities

Design sim architecture (data layout, tick model, threading, serialization), set CPU performance budgets, collaborate with Networking Engineer on co-op design, mentor engineers on C++ and architecture

Seniority

Principal, hands-on IC with mentorship