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Unity Software Engineer

USA💼 Full-time🗓 2026-08-03 → 2026-09-26

Core

Design, develop, and refine features within a Unity-based platform for LiDAR simulation, crowd simulation, and dynamic simulation tools for model training and live demos.

Role type

Mid-level Unity Software Engineer (Simulation)

Builds

Scalable, high-performance 3D simulation environments for LiDAR data and crowd navigation

Domain

Spatial Intelligence, LiDAR perception, 3D AI, Simulation

Deliverable

production ML models | product features

Required skills

Unity, C#, Object-oriented programming, Design patterns, UI development (UI Toolkit/UXML/USS), Unity AI Navigation System, 3D asset integration, Performance optimization, Git, System and architecture design, Debugging, Testing, Profiling

Preferred skills

Experience with 3D software, simulations, or games

Technologies

Unity, C#, UI Toolkit, UXML, USS, Git

Responsibilities

Contribute to functional and technical evolutions of the simulator; Synchronize with R&D, 3D artists, and engineers; Prioritize and schedule releases of bug fixes and features; Optimize simulator performance using Unity profiler tools; Design and restructure the code base; Develop dynamic simulation tools for model training and live demos; Continue development of realistic crowd simulation for 3D environments

Seniority

Mid-level, hands-on IC

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