Regular/Senior Mission Designer w/m/d
Core
Designing and producing mission gameplay content, translating real-world operational procedures into playable game structures, and ensuring missions are shippable from concept to polish.
Role type
Senior Mission Designer (Game Design)
Builds
Mission gameplay content, objectives, and mission scripting for simulation titles
Domain
Video Games (Simulation)
Required skills
Mission/Level Design, In-Engine Tools, State-based Mission Systems, Real-world Procedure Translation, Pacing & Objectives Design, Iteration & Debugging, Cross-disciplinary Coordination, Standards & Best Practices
Preferred skills
Firefighting/Emergency Response Domain Knowledge, Architecture Understanding, 3D Modeling, Blockout
Technologies
In-Engine Tools, State-based Mission Systems
Responsibilities
Own the production of missions from concept to release, prototype and implement mission flows, coordinate dependencies with other departments, establish design standards and tooling workflows, mentor junior designers.
Seniority
Senior, hands-on IC
