Lead Modeler
Core
Create and build three-dimensional CG characters, creatures, props, and objects for animated feature films, focusing on anatomy, form, and design.
Role type
Senior IC 3D character modeler (creature/hero)
Builds
3D CG characters, creatures, props, and objects for animated feature films
Domain
Film VFX / Computer Graphics
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
ZBrush, Maya, facial development, UNIX navigation, film/video post-production techniques, human anatomy and structure understanding
Preferred skills
Traditional artistic skills (illustration, sculptural abilities), experience with 3D scans and 2D artwork
Technologies
ZBrush, Maya
Responsibilities
Create and build three-dimensional creatures for Animators and Technical Directors; Design and create hero and background characters, props, and objects; Collaborate with production team to determine the "look" for objects; Research and design project-specific design applications using reference materials; Act as technical liaison of the discipline; Review the work of the asset team
Seniority
Senior, hands-on IC