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Graphics Engineer Intern

Shanghai💼 Internship🗓 2026-07-09 → 2026-09-26

Core

Design and build high-performance graphics systems for 3D generative AI training and products, including rendering kernels and geometry processing operators.

Role type

Graphics Engineer Intern

Builds

High-performance graphics components, production pipelines, and tools for 3D content generation

Domain

Computer Graphics / Generative AI

Deliverable

production ML models | product features

Required skills

C++, GPU programming, computer graphics (rendering/geometry), system design, profiling

Preferred skills

DCC tools (Houdini, Blender, Maya), AAA game development, VFX pipelines, open-source graphics contributions

Technologies

GPU clusters, cloud environments, DCC tools

Responsibilities

Build and optimize rendering kernels and geometry processing operators; Develop production pipelines integrating with generative models; Work across GPU clusters and local DCC tools; Collaborate with artists and ML researchers; Contribute to internal tooling and documentation

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