Graphics Engineer Intern
Core
Design and build high-performance graphics systems for 3D generative AI training and products, including rendering kernels and geometry processing operators.
Role type
Graphics Engineer Intern
Builds
High-performance graphics components, production pipelines, and tools for 3D content generation
Domain
Computer Graphics / Generative AI
Deliverable
production ML models | product features
Required skills
C++, GPU programming, computer graphics (rendering/geometry), system design, profiling
Preferred skills
DCC tools (Houdini, Blender, Maya), AAA game development, VFX pipelines, open-source graphics contributions
Technologies
GPU clusters, cloud environments, DCC tools
Responsibilities
Build and optimize rendering kernels and geometry processing operators; Develop production pipelines integrating with generative models; Work across GPU clusters and local DCC tools; Collaborate with artists and ML researchers; Contribute to internal tooling and documentation
