Concepteur senior de jeux de combat / Senior Combat Game Designer
Core
Design and implement core combat mechanics, characters, abilities, and encounters for AAA third-person action games from concept through production.
Role type
Senior Combat Game Designer
Builds
AAA action games with melee-focused combat systems
Domain
Video Games / Action-Adventure
Deliverable
production ML models | product features
Required skills
Combat system design, melee combat mechanics, state machines, behavior trees, level design, design documentation, visual scripting, game engine proficiency
Preferred skills
Lua scripting, 3D modeling (Maya/3DS Max), JIRA/Confluence/Perforce, action-adventure game design, player psychology
Technologies
Game engines, visual scripting languages, 3D packages, JIRA, Confluence, Perforce
Responsibilities
Create and prototype combat mechanics and character abilities; Implement melee-focused combatants with animations and behaviors; Design arena layouts and combat pacing; Write design documents and content briefs; Collaborate with multidisciplinary teams on development; Follow industry trends to improve gameplay experiences
Seniority
Senior, hands-on IC