Technical Animator / Senior Technical Animator — Quadrupeds, Unreal Engine
Core
Develop and maintain optimized, production-ready animation systems for quadruped characters in multiplayer Unreal Engine games, focusing on realistic biomechanics and locomotion.
Role type
Senior Technical Animator (Quadrupeds, Unreal Engine)
Builds
Multiplayer game animation systems for quadruped characters
Domain
Video game development (AAA/AA), Unreal Engine
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features
Required skills
Unreal Engine Animation Blueprints, Control Rig, IK Rig/Retargeter, Blend Spaces, State Machines, animal biomechanics, rigging, skinning, motion capture pipelines, Maya/MotionBuilder, root motion, additive animation, networked locomotion debugging
Preferred skills
Motion Matching/Pose Search, Full Body IK, procedural locomotion, Python scripting, C++ in Unreal, animation tool building, NPC crowd optimization
Technologies
Unreal Engine, Maya, MotionBuilder
Responsibilities
Develop and maintain animation systems for quadruped characters; Set up Animation Blueprints, State Machines, Blend Spaces, Animation Layers; Create and configure IK/FK, Full Body IK, and procedural animation systems; Set up locomotion: walk, trot, canter, gallop, turns, starts/stops, jumps; Configure blending, additive animations, sync groups, and transitions; Work with IK Rig / IK Retargeter and adapt animations between different skeletons; Work with motion capture data, cleanup, and retargeting; Create and maintain Control Rig tools; Fix foot sliding, popping, IK, and blending artifacts; Optimize Animation Blueprints, Control Rig, and skeletal animation systems; Develop and maintain animation systems for multiplayer projects; Work with networked locomotion, prediction, and reconciliation; Synchronize Montages and locomotion states in networked gameplay; Collaborate with animators, game designers, and programmers; Develop and improve the animation pipeline and internal tools
Seniority
Senior, hands-on IC