CareerPlan

Principal Software Architect

Las Vegas, NV, USFull-time2026-06-04 → 2026-11-12
Hybrid · United States

Core

Define and drive technical architecture strategy for migrating legacy gaming stacks to the next-generation Carbon platform, serving as a critical technical leader across multiple business units.

Role type

Principal Software Architect (Enterprise Architecture & Technical Leadership)

Builds

Scalable, modern game development ecosystems and the Carbon platform

Domain

Gaming industry, Enterprise Software Architecture

Required skills

Enterprise architecture strategy, Game engine design (Unity, Godot), Technical roadmap planning, Cross-functional leadership, Regulatory compliance, CI/CD pipeline design, Build-vs-buy analysis, System scalability design, Technical standardization, Stakeholder alignment

Preferred skills

Experience with custom engine technologies, Modernization of legacy systems, Cloud-enabled workflows

Technologies

Unity, Godot, Carbon platform, CI/CD pipelines, Cloud infrastructure

Responsibilities

Define architectural strategy for platform migration, Establish enterprise-wide engineering standards, Lead architectural reviews and technical design sessions, Design scalable software architectures for game development, Partner with studio and platform leaders to align technologies, Ensure compliance with regulatory and security requirements, Guide integration between shared platform technologies and studio implementations

Seniority

Principal, strategic leadership with hands-on technical depth