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Principal Software Architect

2 Locations💼 Full-time🗓 2026-06-04 → 2026-07-31

Core

Define and drive technical architecture strategy for migrating legacy gaming stacks to the next-generation Carbon platform, enabling scalable game development across the enterprise.

Role type

Principal Software Architect (Enterprise Architecture & Technical Strategy)

Builds

Enterprise game development ecosystems, shared frameworks, SDKs, and the Carbon platform

Domain

Land-based gaming, software architecture, game engine technologies

Deliverable

production ML models | product features | infrastructure

Required skills

Enterprise architecture strategy, game engine technologies (Unity, Godot), modernization planning, CI/CD pipeline design, regulatory compliance alignment, technical roadmap development, build-vs-buy analysis, cross-functional technical leadership

Preferred skills

Deep expertise in game development technologies, experience with custom engine technologies, knowledge of emerging software architecture patterns

Technologies

Unity, Godot, Carbon platform, CI/CD tools, game engines

Responsibilities

Define architectural strategy for legacy-to-modern platform migration, establish enterprise-wide engineering standards and patterns, lead architectural reviews and technical design sessions, design scalable software architectures for game ecosystems, guide integration between shared platforms and studio implementations, ensure compliance with gaming regulations and security standards

Seniority

Principal, strategy & mentorship

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