Principal Software Architect
Core
Define and drive technical architecture strategy for migrating legacy gaming stacks to the next-generation Carbon platform, serving as a critical technical leader across multiple business units.
Role type
Principal Software Architect (Enterprise Architecture & Technical Leadership)
Builds
Scalable, modern game development ecosystems and the Carbon platform
Domain
Gaming industry, Enterprise Software Architecture
Required skills
Enterprise architecture strategy, Game engine design (Unity, Godot), Technical roadmap planning, Cross-functional leadership, Regulatory compliance, CI/CD pipeline design, Build-vs-buy analysis, System scalability design, Technical standardization, Stakeholder alignment
Preferred skills
Experience with custom engine technologies, Modernization of legacy systems, Cloud-enabled workflows
Technologies
Unity, Godot, Carbon platform, CI/CD pipelines, Cloud infrastructure
Responsibilities
Define architectural strategy for platform migration, Establish enterprise-wide engineering standards, Lead architectural reviews and technical design sessions, Design scalable software architectures for game development, Partner with studio and platform leaders to align technologies, Ensure compliance with regulatory and security requirements, Guide integration between shared platform technologies and studio implementations
Seniority
Principal, strategic leadership with hands-on technical depth
