Principal Software Architect
Core
Define and drive technical architecture strategy for migrating legacy gaming stacks to the next-generation Carbon platform, enabling scalable game development across the enterprise.
Role type
Principal Software Architect (Enterprise Architecture & Technical Strategy)
Builds
Enterprise game development ecosystems, shared frameworks, SDKs, and the Carbon platform
Domain
Land-based gaming, software architecture, game engine technologies
Deliverable
production ML models | product features | infrastructure
Required skills
Enterprise architecture strategy, game engine technologies (Unity, Godot), modernization planning, CI/CD pipeline design, regulatory compliance alignment, technical roadmap development, build-vs-buy analysis, cross-functional technical leadership
Preferred skills
Deep expertise in game development technologies, experience with custom engine technologies, knowledge of emerging software architecture patterns
Technologies
Unity, Godot, Carbon platform, CI/CD tools, game engines
Responsibilities
Define architectural strategy for legacy-to-modern platform migration, establish enterprise-wide engineering standards and patterns, lead architectural reviews and technical design sessions, design scalable software architectures for game ecosystems, guide integration between shared platforms and studio implementations, ensure compliance with gaming regulations and security standards
Seniority
Principal, strategy & mentorship