背景アーティスト|Environment Artist
Core
Creating 3D background art, environments, and objects for an upcoming AAA game title to deeply express the game's world.
Role type
Senior IC Environment Artist
Builds
3D game environments and assets for a AAA title
Domain
Video Games / 3D Art
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features
Required skills
3D modeling, texture creation, shader and material setup, real-time rendering optimization, concept art interpretation
Preferred skills
AAA title background art experience
Technologies
Maya, 3ds Max, Blender, ZBrush, Unreal Engine, Unity
Responsibilities
Create 3D models and textures for in-game areas, backgrounds, and objects; design precise background visuals based on concept art; configure shaders and materials to replicate realistic textures, gloss, and reflections; optimize for real-time rendering and performance; collaborate with art directors and level designers to ensure harmony with gameplay and story.