Computer Graphics Intern
Core
Research and develop real-time physics simulations (fluid, cloth, deformable/rigid bodies) and animation for next-generation games.
Role type
Computer Graphics Research Intern
Builds
Real-time physics simulation features and animation systems for mobile games
Domain
Game development / Computer Graphics / Physics Simulation
Deliverable
production ML models | product features
Required skills
Mathematics (calculus, linear algebra, differential geometry, numerical analysis), C++ programming, Technical paper reading and implementation
Preferred skills
GPU computing (CUDA, DirectCompute), Graphics APIs (OpenGL, DirectX), Academic publications (Siggraph, TOG, Eurographics)
Technologies
Unreal Engine, Unity, CUDA, DirectCompute, OpenGL, DirectX
Responsibilities
Research and develop real-time physics simulations; Read and implement code from latest technical research papers in existing game engines
Seniority
Intern
