CareerPlan

Computer Graphics Intern

Australia-New South Wales-SydneyInternship2026-06-03 → 2026-11-10

Core

Research and develop real-time physics simulations (fluid, cloth, deformable/rigid bodies) and animation for next-generation games.

Role type

Computer Graphics Research Intern

Builds

Real-time physics simulation features and animation systems for mobile games

Domain

Game development / Computer Graphics / Physics Simulation

Deliverable

production ML models | product features

Required skills

Mathematics (calculus, linear algebra, differential geometry, numerical analysis), C++ programming, Technical paper reading and implementation

Preferred skills

GPU computing (CUDA, DirectCompute), Graphics APIs (OpenGL, DirectX), Academic publications (Siggraph, TOG, Eurographics)

Technologies

Unreal Engine, Unity, CUDA, DirectCompute, OpenGL, DirectX

Responsibilities

Research and develop real-time physics simulations; Read and implement code from latest technical research papers in existing game engines

Seniority

Intern