CareerPlan

Game Research & Development Intern, Engine Research

Australia-New South Wales-SydneyInternship2026-06-03 → 2026-11-12

Core

Research and develop advanced techniques in 3D geometric learning, re-meshing, physically-based animation, machine learning for computer graphics, motion planning, and real-time rendering to facilitate game development.

Role type

Research intern (computer graphics & machine learning)

Builds

Research prototypes and tools/pipelines for game development

Domain

Computer Graphics, Machine Learning, Game Development

Deliverable

research

Required skills

C++, Python, TensorFlow/Torch, Calculus, Linear Algebra, Numerical Analysis

Preferred skills

Graduate studies (Master/PhD), Publications in graphics/vision/ML/robotics, Game engine knowledge, Graphics APIs, GPU programming

Technologies

C++, Python, TensorFlow, Torch

Responsibilities

Research 3D geometric learning, Develop re-meshing and UV optimization techniques, Implement physically-based animation and simulation, Apply machine learning to computer graphics, Develop motion planning for virtual cities, Create realistic image synthesis and real-time rendering techniques, Build tools and pipelines for game development environment

Seniority

Intern