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Game Research & Development Intern, Engine Research

Australia-New South Wales-Sydney💼 Internship🗓 2026-06-03 → 2026-09-26

Core

Research and develop advanced techniques in 3D geometric learning, re-meshing, physically-based animation, machine learning for computer graphics, motion planning, and real-time rendering for game engines.

Role type

Research intern (computer graphics & machine learning)

Builds

Research prototypes and tools for game development pipelines

Domain

Computer graphics, machine learning, game engine technology

Deliverable

research

Required skills

C++, Python, TensorFlow/Torch, calculus, linear algebra, numerical analysis

Preferred skills

GPU programming, game engine familiarity, graphics APIs, publications in computer graphics/vision/ML/robotics

Technologies

TensorFlow, Torch, C++, Python

Responsibilities

Research 3D geometric learning and re-meshing; Develop physically-based animation and simulation techniques; Implement machine learning for computer graphics; Research motion planning and character locomotion; Develop tools and pipelines for game development environments

Seniority

Intern

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