Game Research & Development Intern, Engine Research
Core
Research and develop advanced techniques in 3D geometric learning, re-meshing, physically-based animation, machine learning for computer graphics, motion planning, and real-time rendering to facilitate game development.
Role type
Research intern (computer graphics & machine learning)
Builds
Research prototypes and tools/pipelines for game development
Domain
Computer Graphics, Machine Learning, Game Development
Deliverable
research
Required skills
C++, Python, TensorFlow/Torch, Calculus, Linear Algebra, Numerical Analysis
Preferred skills
Graduate studies (Master/PhD), Publications in graphics/vision/ML/robotics, Game engine knowledge, Graphics APIs, GPU programming
Technologies
C++, Python, TensorFlow, Torch
Responsibilities
Research 3D geometric learning, Develop re-meshing and UV optimization techniques, Implement physically-based animation and simulation, Apply machine learning to computer graphics, Develop motion planning for virtual cities, Create realistic image synthesis and real-time rendering techniques, Build tools and pipelines for game development environment
Seniority
Intern