Game Research & Development Intern, Engine Research
Core
Research and develop advanced techniques in 3D geometric learning, re-meshing, physically-based animation, machine learning for computer graphics, motion planning, and real-time rendering for game engines.
Role type
Research intern (computer graphics & machine learning)
Builds
Research prototypes and tools for game development pipelines
Domain
Computer graphics, machine learning, game engine technology
Deliverable
research
Required skills
C++, Python, TensorFlow/Torch, calculus, linear algebra, numerical analysis
Preferred skills
GPU programming, game engine familiarity, graphics APIs, publications in computer graphics/vision/ML/robotics
Technologies
TensorFlow, Torch, C++, Python
Responsibilities
Research 3D geometric learning and re-meshing; Develop physically-based animation and simulation techniques; Implement machine learning for computer graphics; Research motion planning and character locomotion; Develop tools and pipelines for game development environments
Seniority
Intern
