CareerPlanSign in

AIプログラマー|AI Programmer

2 Locations💼 Full-time🗓 2026-05-11 → 2026-09-25

Core

Designing and implementing player character behavior AI (combat, exploration) and navigation systems for AAA action games.

Role type

Senior Game AI Programmer (C++)

Builds

AAA action game titles for global audiences

Domain

Video Game Development (Action)

Deliverable

production ML models | product features

Required skills

C++, Behavior Tree, State Machine, Navigation Mesh, Pathfinding, Combat AI logic, Tactical movement logic, Debugging, Performance optimization, Team/Formation AI, Dialogue systems

Preferred skills

Machine Learning, Reinforcement Learning, GOAP, Meta-AI, Test automation

Technologies

UE5

Responsibilities

Design and implement player character action AI (combat/exploration), Build AI architectures using Behavior Trees/Utility AI/State Machines, Implement and improve Navigation Mesh and Pathfinding, Design advanced tactical behavior logic (flanking, evasion), Collaborate with level/game designers on AI specs, Debug and optimize AI behavior and performance, Extend AI systems and tools in UE5, Apply ML/RL for NPC optimization or test automation

Seniority

Senior, hands-on IC

Sourced via workday · Listed on CareerPlan, which tracks 70,000+ jobs from 20+ sources.