Principal Game Designer (Genre Specialist)
Core
Define next-gen gameplay standards and provide strategic design direction for Tencent's overseas shooter, casual competitive, and RPG portfolio.
Role type
Principal Game Designer (Genre Specialist)
Builds
Global shooter, casual competitive, and RPG game franchises
Domain
Video Games / Game Design
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Gameplay systems design, 3C feel (responsiveness, combat impact, camera, audiovisual feedback), level design, combat design, mission structure design, world-building, narrative design, quest design, GaaS systems design, economy balance, design benchmarking, industry thought leadership
Preferred skills
Experience with globally recognized large-scale game projects, strong industry recognition via conference speaking, expertise in hardcore player communities and competitive fairness
Technologies
Game engines, design modeling tools
Responsibilities
Define and refine minute-to-minute gameplay experience including controls, movement, and player feedback; Build scalable and deeply engaging gameplay systems including combat, character control, and progression; Analyze leading global games to create reusable design frameworks; Work with project teams to solve critical design problems in GaaS and gameplay innovation; Represent the company at industry events like GDC and Devcom
Seniority
Principal, strategy & mentorship