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Principal Game Designer (Genre Specialist)

United Kingdom-London💼 Full-time🗓 2026-04-23 → 2026-09-26

Core

Define next-gen gameplay standards and provide strategic design direction for Tencent's overseas shooter, casual competitive, and RPG portfolio.

Role type

Principal Game Designer (Genre Specialist)

Builds

Global shooter, casual competitive, and RPG game franchises

Domain

Video Games / Game Design

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Gameplay systems design, 3C feel (responsiveness, combat impact, camera, audiovisual feedback), level design, combat design, mission structure design, world-building, narrative design, quest design, GaaS systems design, economy balance, design benchmarking, industry thought leadership

Preferred skills

Experience with globally recognized large-scale game projects, strong industry recognition via conference speaking, expertise in hardcore player communities and competitive fairness

Technologies

Game engines, design modeling tools

Responsibilities

Define and refine minute-to-minute gameplay experience including controls, movement, and player feedback; Build scalable and deeply engaging gameplay systems including combat, character control, and progression; Analyze leading global games to create reusable design frameworks; Work with project teams to solve critical design problems in GaaS and gameplay innovation; Represent the company at industry events like GDC and Devcom

Seniority

Principal, strategy & mentorship

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