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リギングテクニカルアーティスト|Rigging Technical Artist

Japan-Osaka💼 Full-time🗓 2025-09-15 → 2026-09-26

Core

Lead rigging efforts for AAA action games by supporting animators, managing external vendor quality, and developing rigging tools.

Role type

Senior IC Rigging Technical Artist (Lead)

Builds

High-quality character rigs for AAA action games

Domain

Game Development / 3D Animation

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (rigs)

Required skills

Maya rigging tool development, hands-on Maya rigging, version control (Perforce)

Preferred skills

Unreal Engine plugin development, motion capture systems, helper bones/blendshapes/pose drivers implementation

Technologies

Maya, Unreal Engine, Perforce, LiveLink

Responsibilities

Review rig proposals and establish final rig specifications; Manage external vendor rigging quality; Develop and maintain rigging tools

Seniority

Senior, hands-on IC

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