Concepteur.trice technique senior (missions) / Senior Technical Designer (Mission)
Core
Bridge between design and programming to ensure feasibility, implementation, and technical quality of gameplay content for AAA video games.
Role type
Senior Technical Designer (Mission)
Builds
Gameplay content, systems, and prototypes for AAA action-adventure, open world, and narrative-driven games.
Domain
Video game development (AAA)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Technical game design, prototyping, debugging, optimization, visual scripting, system integration, dependency mapping, performance profiling
Preferred skills
Unreal Engine, Blueprints, Maya, C++ reading, Behavior Trees, EQS, interaction systems, gameplay cameras, cinematics integration
Technologies
Unreal Engine, Blueprints, Maya, World Partition
Responsibilities
Create technical setups and prototypes to validate gameplay feasibility; implement and optimize design revisions; support scripted implementation of gameplay content; configure custom events and gameplay moments; integrate gameplay systems (AI, interactions, progression, camera, cinematics); identify dependencies and signal risks; adjust polish based on production phase; leverage QA feedback for debugging and optimization; use and evolve engine tools and proprietary WB tools; collaborate with Level Design, Game Design, and Programming teams.
Seniority
Senior, hands-on IC