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Concepteur.trice technique senior (missions) / Senior Technical Designer (Mission)

Montreal 888, boul. De Maisonneuve Est💼 Full-time🗓 2026-07-13 → 2026-07-31

Core

Bridge between design and programming to ensure feasibility, implementation, and technical quality of gameplay content for AAA video games.

Role type

Senior Technical Designer (Mission)

Builds

Gameplay content, systems, and prototypes for AAA action-adventure, open world, and narrative-driven games.

Domain

Video game development (AAA)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Technical game design, prototyping, debugging, optimization, visual scripting, system integration, dependency mapping, performance profiling

Preferred skills

Unreal Engine, Blueprints, Maya, C++ reading, Behavior Trees, EQS, interaction systems, gameplay cameras, cinematics integration

Technologies

Unreal Engine, Blueprints, Maya, World Partition

Responsibilities

Create technical setups and prototypes to validate gameplay feasibility; implement and optimize design revisions; support scripted implementation of gameplay content; configure custom events and gameplay moments; integrate gameplay systems (AI, interactions, progression, camera, cinematics); identify dependencies and signal risks; adjust polish based on production phase; leverage QA feedback for debugging and optimization; use and evolve engine tools and proprietary WB tools; collaborate with Level Design, Game Design, and Programming teams.

Seniority

Senior, hands-on IC

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