Senior Research Scientist, Rendering
Core
Defining and driving the future of real-time path tracing, physically based sampling, lighting, and denoising by combining theoretical statistical advances with practical engineering and AI techniques.
Role type
Senior Research Scientist (Real-Time Graphics/Rendering)
Builds
Novel methods to accelerate or improve the quality of path traced imagery, prototypes of research ideas, and transfers successful ideas to NVIDIA product teams.
Domain
Computer Graphics / Real-Time Rendering / GPU Computing
Deliverable
production ML models | product features | research
Required skills
Advanced rendering algorithms, rendering theory, sampling, graphics systems, C/C++, GPU programming models, parallel programming, Python, code performance optimization
Preferred skills
ReSTIR sampling algorithms, research ideation, tech transfer of productized research, GPU architecture understanding
Technologies
C/C++, Python, GPU programming models
Responsibilities
Brainstorming, inventing, publishing, and productizing novel methods for path tracing; Implementing prototypes of research ideas; Transferring successful ideas to product teams; Collaborating with researchers, engineers, and academics; Defining team research topics and guiding other researchers and interns
Seniority
Senior, hands-on IC with significant mentorship