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Senior Research Scientist, Rendering

US, WA, Redmond💼 Full-time💰 $224,000–$224,000🗓 2026-06-09 → 2026-08-01

Core

Defining and driving the future of real-time path tracing, physically based sampling, lighting, and denoising by combining theoretical statistical advances with practical engineering and AI techniques.

Role type

Senior Research Scientist (Real-Time Graphics/Rendering)

Builds

Novel methods to accelerate or improve the quality of path traced imagery, prototypes of research ideas, and transfers successful ideas to NVIDIA product teams.

Domain

Computer Graphics / Real-Time Rendering / GPU Computing

Deliverable

production ML models | product features | research

Required skills

Advanced rendering algorithms, rendering theory, sampling, graphics systems, C/C++, GPU programming models, parallel programming, Python, code performance optimization

Preferred skills

ReSTIR sampling algorithms, research ideation, tech transfer of productized research, GPU architecture understanding

Technologies

C/C++, Python, GPU programming models

Responsibilities

Brainstorming, inventing, publishing, and productizing novel methods for path tracing; Implementing prototypes of research ideas; Transferring successful ideas to product teams; Collaborating with researchers, engineers, and academics; Defining team research topics and guiding other researchers and interns

Seniority

Senior, hands-on IC with significant mentorship

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