CareerPlan

GPU Software Engineering Intern

Poland, GdanskInternship69k2026-10-13 → 2026-11-10
Hybrid

Core

Develop shader compiler for 3D graphics and ray tracing on Intel GPUs, including new driver features and enabling upcoming hardware.

Role type

GPU software engineering intern

Builds

Production GPU drivers and shader compilers

Domain

Semiconductors / Graphics / GPU Computing

Required skills

C++, Windows/Linux operating systems, debugging, unit testing, code reviews

Preferred skills

Python scripting, 3D graphics pipelines, GPGPU APIs (OpenCL, CUDA, Direct3D, Vulkan, OpenGL/ES, SYCL, Level Zero), AI, game development

Technologies

C++, Python, OpenCL, CUDA, Direct3D, Vulkan, OpenGL/ES, SYCL, Level Zero

Responsibilities

Develop new driver features in modern C++, enable upcoming Intel GPUs before silicon availability, debug and fix issues, write unit tests, participate in code reviews and CI, propose and build improvements to tools and ways of working

Seniority

Intern