Lecturer in Game Design
Core
Lead studio-based teaching and curriculum development for a new Game Design major within the Bachelor of Design, connecting interactive worlds with architecture, landscape, urbanism, and interior design.
Role type
Senior academic lecturer (IC)
Builds
Game Design major curriculum, studio projects, and industry partnerships
Domain
Higher Education / Game Design / Interactive Media
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Game design pedagogy, Unreal Engine (Blueprints), level design, spatial thinking, environmental storytelling, playtesting, curriculum innovation, cross-disciplinary collaboration
Preferred skills
C++ programming, familiarity with game engines beyond Unreal Engine, industry partnerships
Technologies
Unreal Engine, Blueprints, C++
Responsibilities
Lead studio teaching focusing on game mechanics and level design; Design and coordinate introductory Game Design subjects; Contribute to curriculum innovation and assessment design; Develop a research or creative practice profile; Build industry and community partnerships
Seniority
Senior, hands-on IC