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Senior Staff Software Engineer

San Francisco Bay Area, Hybrid - United States💼 Full-time💰 $260,000–$260,000🗓 2026-08-20 → 2026-09-26

Core

Own the production GPU image-processing engine (Reflex) and its integration into Studio Pro on iOS and macOS, enabling high-performance RAW processing, large-image export, and color management for professional photographers.

Role type

Senior Staff Software Engineer (GPU/Image Processing)

Builds

Reflex GPU image-processing engine and Studio Pro desktop/mobile applications

Domain

Creative software, GPU computing, mobile graphics

Deliverable

production ML models | product features | infrastructure

Required skills

GPU/rendering pipelines, shader programming (WGSL/Metal), systems programming (Rust), mobile graphics optimization, engineering mentorship, AI-assisted development workflows

Preferred skills

wgpu/WebGPU, native bridges (UniFFI/Nitro), photographic imaging (RAW/LUTs), on-device ML

Technologies

Rust, WGSL, Metal, UniFFI, Nitro, iOS, macOS

Responsibilities

Own the Reflex imaging engine (DAG execution, GPU resources, color management); ship engine changes to Studio Pro; diagnose production mobile graphics issues; define render/pipeline contracts; mentor Senior engineers; lead force-multiplication initiatives; partner with Product/Design on technical direction

Seniority

Senior Staff, hands-on IC with mentorship responsibilities

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