Senior to Staff Gameplay Engineer
Core
Design and implement scalable behavior architectures for humanoid robots to autonomously perform complex household tasks using cloud-based world models and decision-making frameworks.
Role type
Senior to Staff Gameplay Engineer (Robotics/AI)
Builds
Autonomous behavior systems, decision-making frameworks, and world simulation for humanoid robots
Domain
Robotics, Embodied AI, Game AI
Deliverable
production ML models | product features
Required skills
C++, system programming, object-oriented design, gameplay systems, conversational AI, NPC behaviors, decision-making architectures, planning systems, autonomous agent behaviors, Unreal Engine, Unity, large-scale simulation environments
Preferred skills
behavior trees, GOAP, hierarchical state machines, planners, open-world games, large-scale simulations, reinforcement learning, embodied AI, navigation systems, pathfinding, task scheduling, perception systems, world modeling, AI behavior authoring tools
Responsibilities
Design scalable behavior architectures for autonomous household tasks; Build decision-making frameworks using behavior trees or state machines; Partner with Core, World Model, Apps, and Motion teams; Improve realism and robustness of robot behaviors; Establish engineering best practices for large-scale behavior development
Seniority
Senior to Staff, hands-on IC with technical leadership