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Senior to Staff Gameplay Engineer

San Carlos, CA💼 Full-time💰 $190,000–$280,000🗓 2026-07-28 → 2026-09-26

Core

Design and implement scalable behavior architectures for humanoid robots to autonomously perform complex household tasks using cloud-based world models and decision-making frameworks.

Role type

Senior to Staff Gameplay Engineer (Robotics/AI)

Builds

Autonomous behavior systems, decision-making frameworks, and world simulation for humanoid robots

Domain

Robotics, Embodied AI, Game AI

Deliverable

production ML models | product features

Required skills

C++, system programming, object-oriented design, gameplay systems, conversational AI, NPC behaviors, decision-making architectures, planning systems, autonomous agent behaviors, Unreal Engine, Unity, large-scale simulation environments

Preferred skills

behavior trees, GOAP, hierarchical state machines, planners, open-world games, large-scale simulations, reinforcement learning, embodied AI, navigation systems, pathfinding, task scheduling, perception systems, world modeling, AI behavior authoring tools

Responsibilities

Design scalable behavior architectures for autonomous household tasks; Build decision-making frameworks using behavior trees or state machines; Partner with Core, World Model, Apps, and Motion teams; Improve realism and robustness of robot behaviors; Establish engineering best practices for large-scale behavior development

Seniority

Senior to Staff, hands-on IC with technical leadership

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