Principal Animation Artist - Unpublished R&D Product
Core
Define craft standards, coach the animation team, and influence other disciplines to define and ship player-facing animation systems and character performance for an unpublished R&D product.
Role type
Principal Animation Artist (Unpublished R&D Product)
Builds
Player-facing animation systems and character performance for an unpublished R&D product
Domain
Video Games / Real-time Animation
Required skills
Character-driven and interactive animation, Principles of animation (weight, anticipation, impact), Animation pipelines and standards, Animation systems and state machines, Scalable animation solutions, Mentoring and coaching animators, Cross-disciplinary collaboration, Tool and pipeline improvement
Preferred skills
Gameplay and cinematic animation workflows, Real-time animation performance optimization
Technologies
Maya, Unreal Engine