CareerPlan

Principal Animation Artist - Unpublished R&D Product

Shanghai, ChinaFull-time2026-10-15 → 2026-11-10

Core

Define craft standards, coach the animation team, and influence other disciplines to define and ship player-facing animation systems and character performance for an unpublished R&D product.

Role type

Principal Animation Artist (Unpublished R&D Product)

Builds

Player-facing animation systems and character performance for an unpublished R&D product

Domain

Video Games / Real-time Animation

Required skills

Character-driven and interactive animation, Principles of animation (weight, anticipation, impact), Animation pipelines and standards, Animation systems and state machines, Scalable animation solutions, Mentoring and coaching animators, Cross-disciplinary collaboration, Tool and pipeline improvement

Preferred skills

Gameplay and cinematic animation workflows, Real-time animation performance optimization

Technologies

Maya, Unreal Engine