Senior VFX Artist - Unpublished R&D Product
Core
Design and implement real-time visual effects for gameplay and environmental atmosphere in an unpublished R&D product.
Role type
Senior VFX Artist (Unpublished R&D Product)
Builds
High-spectacle gameplay experiences for an upcoming Riot Games product.
Domain
Video Games / Real-Time VFX
Required skills
Real-time VFX creation, Game engine implementation (Unreal/Unity), DCC tools (Maya/Substance), Artistic craft (painting/animation/modeling), Mentorship, Best practices establishment
Preferred skills
Multi-platform development, Adobe Animate/AfterEffects/Houdini/FumeFX/Embergen/Substance Painter
Responsibilities
Design and deliver polished VFX balancing visual impact with gameplay clarity; Establish VFX best practices and scalable solutions; Mentor team members and uphold craft quality standards; Collaborate cross-functionally to advocate for VFX needs; Support team operations and professional growth initiatives.